@startuml
sprite $trophy [48x48/16] {
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0000000000006FFFFFFFFFFFFFFFFFFFFFE6000000000000
000000000000017EFFFFFFFFFFFFFFFFE710000000000000
00000000000000005AFFFFFFFFFFFEA40000000000000000
00000000000000000006FFFFFFFE60000000000000000000
000000000000000000003FFFFFF200000000000000000000
000000000000000000000AFFFF9000000000000000000000
0000000000000000000007FFFF6000000000000000000000
000000000000000000000BFFFFA000000000000000000000
000000000000000000006FFFFFF600000000000000000000
0000000000000004ABBEFFFFFFFFDBBA4000000000000000
000000000000004FFFFFFFFFFFFFFFFFF300000000000000
000000000000009FFFFFFFFFFFFFFFFFF800000000000000
000000000000007FFFFFFFFFFFFFFFFFF600000000000000
000000000000000AFFFFFFFFFFFFFFFFA000000000000000
000000000000000001111111111111100000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_TROPHY(_alias) ENTITY(rectangle,black,trophy,_alias,FA6 TROPHY)
!define FA6_TROPHY(_alias, _label) ENTITY(rectangle,black,trophy,_label, _alias,FA6 TROPHY)
!define FA6_TROPHY(_alias, _label, _shape) ENTITY(_shape,black,trophy,_label, _alias,FA6 TROPHY)
!define FA6_TROPHY(_alias, _label, _shape, _color) ENTITY(_shape,_color,trophy,_label, _alias,FA6 TROPHY)
skinparam folderBackgroundColor<<FA6 TROPHY>> White
@enduml